
Throw all of the squad mechanics aside, and you’ve got a pretty decent third person shooter for mobile devices.

For me, I don’t worry about any active abilities anymore, but I still have to manage my squad - leveling up my members, swapping out roles based on the mission, so it isn’t a completely flawed system. Since gold can also be acquired by leveling up and meeting goals, it helps make it feel not so much pay-to-win, but it doesn’t change the fact that eventually you won’t level up anymore, and you’ll also complete all of your goals. Unfortunately, you can’t purchase these things with cash, you have to either unlock them by meeting goals on certain levels, or by using gold. In order to really utilize your squad members, you need to be using grenades, RPGs, med-kits, and drones. That really isn’t the case with Fronline Commando 2 - as much as it tries to be a tactical squad shooter, it ends up being just a one man show with an unreliable supporting cast. When a game is labeled as a squad shooter, that generally leads me to believe that there will be a lot of tactical battles and strategy involved. You can tell from the screenshots that this is a good looking game, but you need to actually play through a few missions to really notice anything negative about the visuals.

There are some minor graphics that could be smoothed out a bit more, and with that I think this could easily be a game known for it’s pristine graphics. Still, a game can’t get by on it’s menu and interface alone, but fortunately the in-game visuals are still pretty nice. The interface is really nice, and the character models on the main menu look awesome, along with the weapon you hold in your hands.

For the most part, the maps are pretty detailed and well designed, but since there are so few locations, I would have really liked to see some more fine tuned visuals. In the first Frontline Commando game, graphics weren’t necessarily a highlight, and although there have been some noticeable improvements, it’s not perfect.
